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Eu4 how many light ships to protect trade

WebIf Nation B, sent in a trade ship, he would increase his trade power from 2 to 4, increasing his slice of the pie from (2/10) to (4/12), or from 2 ducats to 3.333 ducats. His trade ship … WebAug 15, 2013 · Also after a number of ships there will diminishing returns. Click to expand... The diminishing returns are not that annoying, anyway it does quite depend of the competition, I used something like 70 ships to steal the spanish trade in the carribean and was still only at +-60% of the trade power in the node.

Trade strategy - Europa Universalis 4 Wiki - Paradox Wikis

WebMay 12, 2024 · Europa Universalis IV. How many Light ships is too much to protect trade. Thread starter bioshark; Start date May 10, 2024; Jump to latest Follow Reply ... As others have said, never trust the light ship trade protection tooltip. It has nothing to do … Current AI behavior makes EU4 unplayable !! napoleonb1974; Yesterday at 20:01; … WebApr 18, 2024 · The best way to evaluate things is to check your current trade income. Then assign the ships, wait for the next monthly tick (when the game recalculates things like … nsw family and carer mental health program https://bodybeautyspa.org

How many trade ships is to much and how many are to little ... - reddit

WebSep 27, 2014 · 75%-80% is good. You can just open up the trade node to see how the money is being split among other nations. Trying to get to 100% just through ships will end up being less profitable than collecting in other rich nodes that you can send light ships to. Just remember to keep building trade power buildings in your major trade ports at home. WebMar 5, 2024 · European trade goods. The best European trade goods are cloth, copper (early- to mid-game) and iron (mid- to late-game). Due to price events cloth gets +35% price and iron gets +50% by endgame. Copper also has +50% price between military tech 7 and 18, and remains at +15% afterwards. WebFeb 10, 2016 · If I spend 20 gold on a light ship that adds 0.1 gold per month to my bottom line (that's a somewhat aggressive estimate, in the early game especially), it takes 200 months, or about 17 years, for that ship to break even. So, it's not really an economic asset. Light ships are investments that can pay off, if you don't lose them in battle. nsw falls conference

Best strategy for protecting trade? : r/eu4 - reddit

Category:Tips for using light ships for trade : eu4

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Eu4 how many light ships to protect trade

To which trade nodes should I send my light ships?

WebEvery 10 ducats you rake in from your colonies, Spain takes like 8, if you just accept your lot in terms of trade power. On the other hand, build a light ship fleet, and you can easily get at least >50% of the trade power. If you’re doing a world conquest, light ships are probably not very important. WebI really don't understand trade ships. I have a lot of time in eu4, and I have a vague idea of how the trade system works, but i just dont understand light ships. If I tell them to protect trade in an area, then look at my trade income, and it seems like it hardly makes any difference, and even when it does it does not cover the maintenance costs.

Eu4 how many light ships to protect trade

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WebJun 14, 2024 · What I do is I build a fleet of 10 light ships and send them to protect trade (I check how much they would make me in the Fleet selected > Missions > Protect … WebIn this video I go over everything you need to know about the trading system in Europa Universalis 4, from the inception of trade value in provinces, to adva...

WebMay 23, 2024 · Victrixy May 24, 2024 @ 12:05am. Yes, it is worthwhile to put light ships to protect trade. But you should concentrate in specific bottle neck that will help steering … WebAs a general rule of thumb, if you have 90% or more of the trade power in a region, send your light ships elsewhere. As a coloniser, you should probably try to own the entirety of the English channel or Genoa. Send ships to nodes with high value, where you have some, but note complete control. If, for example, you have 50% of the trade power in ...

Webevery light ship gives 2-5 trade power depending on diplo tech. Lets say a trade node has 500 provincial trade power in total and you send 100 high level ships there to protect trade, then there is a total of 1000 trade power in that node now. => this means your 100 ships would give you 50% trade power and 200 ships would give you 66% trade power. WebLike other player said above me, privatering works better if your rivals have lot of trade power in a node and you want to decrease it. It will give you some profit but the real thing of this is harm the rival's trade. Privateering is for the offensive, Hunt Pirates for the defensive and Protecting for the economic.

WebMay 5, 2024 · 1. Protect Trade: provides additional Trade Power to the ships' nation in the protected Trade Node. The amount of Trade Power provided by the ships goes up as you unlock more advanced ship types. 2. Privateer: makes the Light Ships act as a dummy nation that collects Trade Value from the privateered Node. The amount collected …

WebAll your merchants should transfer trade, towards your trade capital. If you have too many merchants, place one merchant to collect in your trade capital (this shouldn't be the case as the Ottomans). As the game progresses you will want to start moving trade from Persia and Basra towards Aleppo. Once you conquer Egypt you want to transfer trade ... nsw family and community services websitensw family and child connectWebOct 16, 2014 · In conclusion. To answer your question: No. Sending light ships to a node in which you have no merchant is not wasted. Adding light ships will make sure more trade leave that node. This is beneficient, if you know where that trade is actually going. nsw family court affidavitWebOct 1, 2013 · Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome … nsw family day care association incWebHeavy ships mixed with Light ships while protecting trade will slow down the fleet, resulting in reduced Trade Power. That said, if the Big Blue Blob that is France is staring you down, you may just want to take the income hit to keep your fleet alive... nike air max penny 1 on feetWebMay 14, 2024 · To protect your trade, heavy ships and light ships can be used, each heavy is worth about 4-5 light ships and privateering efficiency scales to the proportion of your hunting ships and the privateers from 0 to -99% at … nsw family community servicesWebAug 20, 2024 · I have some spare light ships and privateering in Genova as Castille 1444 gives more money than protecting trade in Safi. However, I don't know how much defence Genova has against privateers. In theory, a single heavy ship gives 99.something% against pirates, so to me, it looks useless to privateer in any case (save when the enemy node … nsw families and communities